Sneak tools rope arrow
Changelog: 0. This shop sells various items, including the newly added items from this mod, and the shopkeeper Horstar allows you to configure some options through dialogue.
You can teleport to his shop using the ''Shadow's Refuge'' lesser power automatically added to your spellbook when the mod loads. This option is off by default and can be turned on through dialogue with Horstar. Through dialogue with Horstar you can allow for using these moves on essential NPCs, and if you do these moves will now properly kill the NPCs even though they are essential.
This means they should be much more reliable and they should succesfully drop down much more often. Generally a rope should now succesfully drop down when a Rope Arrow is fired into the side of a wall no longer only working on flat surfaces above the player. This means you should no longer see short pieces of rope appearing and quickly after disappearing again. It is truly amazing to see how fast you work.
One thing: firstly, will Shadow's refuge put you back where you were after you return from the shop, so as not to break quests? Secondly, I can see it being a true refuge, I. Which is an option that personally I'd rather not have. I run Open Cities and see many uses for the rope arrows, but i ran into a problem when trying to scale the walls to the back of whiterun.
I posted the issue on the open cities thread too. Quick question, though i'm sure I'll have to go to Borgut about it. When i tried to use his rope arrows on the walls like the one in my pic i would never get an arrow, But when i happened across that wall i had actually shot a few arrows at the top of that section which is how i found that hole.
When i was inside the wall when i had accidentally went through it i looked up and saw the arrows with the ropes dangling down but just inside the wall but where i could not access the ropes. The arrows had hit a collision but were hidden from view. Is there a way to get the ropes to appear on the outside of the wall where i could access them?
Also is there a way to make the ropes longer? I was just able to jump up and activate it. Well i was thinking about another 1. What I can tell you about sneak tools is that kills still benifit from the relevent stealth multipliers. In fact, sneak tools is a must for any stealth playthrough IMHO of course It can also be set to kill essential npcs. But it never triggers a kill cam well, it uses its own kill cam. Adam 7 years ago 3. I don't know what cs kills are either but this mod is excellent.
You can also go no lethal knockout options! Feels much more realistic instead of power attacking and hoping you crit enough to kill. Some may call it OP But a sword through the neck should be OP And you can always not use it. IDKSI 7 years ago 4. I love sneak tools. It is really a cool mod and is great paired with Shenk Thievery Overhaul.
That is a big immersion killer for me. BrekkaMoroboshi Topic Creator 7 years ago 5. Shenk Thievery Overhaul?? What the hell? I've gotta check that out pronto. CS kills, as in cut scene kills. Sorry, I didn't clarify beforehand. JinKouga 7 years ago 6. BrekkaMoroboshi posted Sneak Tools has it's own Sneak-kill mechanic. I'm not sure if the new mechanic actually replaces Skyrim's default sneak-kill mechanic. Nevertheless, ST's new mechanic is not totally different from Vanilla.
Sneak-kills in ST depends on your Sneak skill level, if it meets the requirement to kill said enemy, it'll trigger the kill-cam. Vanilla however depends on how much damage you deal Sneak attack bonus and Weapon damage , having lesser damage to kill said enemy will break your stealth and fail the kill-cam, which for me as well, is an immersion breaker. I just read the page, the most interesting is rope arrow which allows you climb.
How does it work? JinKouga 7 years ago 8. It works well. Unfortunately, there is no animation for climbing the rope. And the rope's not that long. Well, there may be those awkward slopes and places in the dungeons where your character can stand on. Still, it works well on other buildings in major cities though.
Such as the ones in Riften, always fun Sniping some of the Black Briars from up there. JinKouga posted Yes, that's what I'm thinking about. Some forts are swarmed with bandits, and it would be fun to snipe them from the top of the building that only accessible from inside the building. IDKSI 7 years ago Main features: - Added stealthy ways of getting around the five major cities Solitude, Windhelm, Whiterun, Markarth and Riften.
These can include tunnel systems, rooftops, ladders, hatches in roofs etc. These have a large City Guard presence and require keys to access, but have plenty of loot.
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