Prince of persia ds game
Of course, it's always better for a game to be delayed until it's ready; however, the news still understandably disappointed fans of the franchise. So, to give fans of an idea of what to play in the meantime, we've updated this list to include key details for each game. These include where they can be played, as well as how long they take to beat according to the aptly named howlongtobeat. When gaming began to transition from 2D to 3D, it marked a significant moment in the industry's history.
As the title suggests, Prince of Persia 3D was the franchise first attempt at taking the 2D side-scrolling series into the new world of 3D gaming.
Unfortunately, as far as franchises making the transition from 2D to 3D goes, Prince of Persia 3D is closer to the Bubsy 3D end of the spectrum than the Super Mario 64 one. Making an action-adventure game on the Nintendo DS is always going to be a tough ask. The game scored a lackluster with 64 on Metacritic , with criticism predominantly directed towards the game's poor controls. It served as a fittingly unexpected end to the year.
From one Nintendo DS game to another, Ubisoft took the handheld console's limitations into account with 's Battles of Prince of Persia. This title opted for a crack at the turn-based tactics genre. The game is set between the events of The Sands of Time and Warrior Within and takes players to Persia, India, and a fictional kingdom known as Aresura.
The game deservedly has a considerably higher User Score, though, as it feels far better suited for the DS. Things get a little dicier when it comes to the gameplay, as Prince of Persia is unwilling to offer up anything resembling a challenge.
Despite functioning well, the platforming and combat sections lack much in the way of tension or excitement. When it comes to the most influential platformers ever, the original Prince of Persia is almost up there with Nintendo's top-tier titles and Sonic the Hedgehog.
Created by Jordan Mechner, Prince of Persia's realistic for the time visuals and smooth animations instantly set it aside from the likes of Super Mario.
A difficult game that rarely feels unfair, Prince of Persia has aged better than most of its contemporaries. As newcomers might be put off from trying this masterpiece due to its age, 's Prince of Persia Classic does a respectable job of modernizing the title. Somewhat aping the trajectory of the original 2D games, Warrior Within ramps up the combat while still retaining the creative platforming sections that define the franchise.
The Prince's movement has seldom felt more responsive than it does in Warrior Within; furthermore, the sequel's combat system is the most complex and satisfying in the series. As the Prince can now pick up a second weapon from enemies, battles are a constantly evolving dance and match the free-flowing nature of the platforming.
Warrior Within is let down by its disappointing story, unlikeable characters, and faux adult tone. A sequel to the original Prince of Persia, The Shadow and the Flame takes almost everything done by its predecessor and makes it better.
Once again, the goal is to complete the levels within a strict timeframe while running through excellent areas littered with enemies and traps. The Shadow and the Flame is even less forgiving than 's Prince of Persia and it can sometimes be a touch overwhelming. However, that is a small criticism in the grand scheme of things. The Sands of Time put Prince of Persia back on the map following a long dry spell.
Negative: 2 out of 5. This review contains spoilers , click expand to view. While it released to strong reception from professional critics, the new direction couldn't quite manage to get the same amount of love from the fan base due to it's repetitive orb collecting loop and dull one-on-one duels. This led to it never receiving a follow-up despite the clear plans that were in place for future installments and a cliffhanger ending that has left many yearning to know how the tale was going to end to this day.
As it turns out though, the story DID continue beyond what we saw in the brief "Epilogue" DLC here in this relatively obscure DS title that actually released on the same day as the main game. The Fallen King features a 2D platformer style of play that hearkens back to the series' roots and an entirely touch-based control scheme. Everything from jumping to combat is handled by either tapping, swiping, or rubbing the stylus on the bottom screen.
I was amazed by how accurate this was as the game never had any trouble recognizing or responding to my inputs no matter how complex the obstacles and puzzles in front of me became.
So the action remains fluid and fun throughout. Once again the Prince is joined by a companion who follows him around and helps out on his adventure. The mysterious sorcerer Zal is a far more functional ally than Elika was however. His powers are regularly required to progress and at multiple points you'll be faced with areas that force the two characters to split up and make you swap between them to open paths for the other until they can meet up later in some of the game's more elaborate head-scratchers.
The only issue that can be found with the gameplay comes from the boss fights. These well designed encounters have a fatal flaw in that you actually can't die in them. Run out of health and the Prince will just stand back up with no penalties. You don't even go back to an earlier stage of the battle.
It's baffling that the developer managed to somehow overlook this given how death how death comes with a consequence in every level leading up to them. Outside of that the only other problems are related to the presentation. Using the Prince's royal blood and Razia's Sand powers, the cult liberates an evil force locked in the temple, erasing the Prince's memory and stealing Razia's powers in the process. The temple collapses as the evil is freed, and the Prince falls into a pit. At the bottom, Razia's spirit leads the Prince to his weapon, and tells him that the ceremony he was abducted for is the reason why he doesn't remember anything.
She informs him further that he is a prince, and that he and Razia are longtime friends, which the Prince believes. He decides to follow her instructions warily, as he doesn't remember anything himself.
They escape from the bottom of the collapsed temple and Razia tells the Prince that their quest must be to hunt down and kill the three members of the cult who abducted them.
The three cultists stole the Prince's memories and Razia's Sand powers during the ceremony and therefore mutated into gigantic Sand monsters.
0コメント