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We really wanted to focus on the action and fighting of the Indy films, explains LucasArts' Reeve Thompson. We wanted to think about all the aspects of the movies that make them fun to watch. Obviously it's still an adventure storyline, but we really wanted it to play like a brawler, where you can pick up a bunch of stuff and use it as weapons.
Needless to say Indy still gets to whip his gun out when things get a bit hairy, and for that matter, where would Indy be without his whip? This time he can not only swing across gaps with it, but employ it in combat in some surprisingly effective ways. With one flick of his rawhide he can take weapons out of enemy hands, or wrap it round their scrawny Nazi necks and yank them over for a sharply delivered uppercut.
The new plot is based around an ancient artefact said to hold the power of mind control. To get his hands on it before the Nazis or the Triads do, Indy must collect various pieces of the Mirror of Dreams, which forms the key to get into the Emperor's Tomb.
Along the way he'll battle an array of enemies, from simple thugs to supernaturally animated terracotta warriors. A number of grand set pieces will be on offer, including a tense battle atop a cable car and a rickshaw chase through the streets of Hong Kong. If you think back to the Indy movies," continues Reeve, there's always a sequence where he's riding on something and doing battle at the same time - mine cars, motorcycles, the truck carrying the Ark of the Covenant - and we've tried to create some levels that are similar to this.
Oh, and on a final note for all you Indy fans, Reeve also let this slip: "We had to run everything by George Lucas to make sure nothing contradicted whatever story he's got for the fourth film. Whatever way you look at it, it seems Indy is set for a comeback LucasArts Fall Harrison Ford won't be donning the whip and hat anytime soon, but you can get your Indy fix with this new Tomb Raider -esque adventure game.
The unique plot caught our attention. Get this: Indy must beat the Nazis to a mystical artifact. Lots of games have you raiding tombs and digging up artifacts. And lots of games have you exterminating goose-stepping Nazi goons.
But only this game has the hat. And the whip. And that famous movie music that roars in like a cavalry charge. Emperor's Tomb re-creates Indiana Jones --and his take-no-guff attitude --right down to the scar on his chinny-chin-chin.
Seeing such a well-wrought Indy brought to life in a vaguely Tomb Raider-esque adventure is probably enough for anyone jonesing for a decent Dr. Jones videogame. Lordy knows, good Indy games are as rare as pimples on an American Idol finalist. And Emperor's Tomb goes beyond whipping up mere tomb-raiding thrills. Well, at least two of our three reviewers feel that way. Although the game does send you on dull snag-the-artifact quests that have you backtracking across sprawling levels, it also puts an army of Nazis, monks, and Arabian troublemakers in your path, and connecting Indy's fists with these guys' jaws proves supremely satisfying.
Chalk it up to the game's pedigree. Emperor's Tomb was developed by the team that brought you Buffy the Vampire Slayer for Xbox, and thus uses the same beat-em-up science. It even packs one of the same weapons, which smells a little like lazy game design to us. The point, as anyone who high-kicked bloodsucker butt with Buffy will tell you, is that brawling makes for a great way to pass time during the more boring bits.
Indy can clock enemies with one-two combos. He can sock both the guy behind and in front of him with a single roundhouse punch. He can deliver rib-rattling cheap kicks to Nazis knocked prone. Meanwhile, just about anything that isn't bolted to the floor--including knives, bottles, and chairs--makes for a handy weapon.
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