Force feedback game maker


















DLL that allows you to download torrents. You can download multiple torrents simultaneously on a thread so it wont freeze or interrupt your game window while downloading.

GMP is a library for arbitrary-precision arithmetic, which means doing calculations with numbers with unlimited precision the precision is only limited by the available memory. It's a DLL that will encrypt other DLLs, carefully skipping over important portions of the PE header and the resource section, so that it keeps the version data and icons intact. This DLL can simulate pushing the caps, num, and scroll lock buttons.

It can also get which are pressed or not. This DLL can set the resolution of the monitor, unlike GM's display options, it keeps the desktop icons and open windows to their position.

This is a very simple DLL that can get the type of keyboard as well as the number of function keys it has. With some very easy to use functions, this dll is able to get you all version information from certain files. It also features checking for version information.

Reports various hardware ID's, to help make a more secure registration system for Game Maker shareware authors. You can use this to get keycodes that GameMaker can't. Such as "! The DLL allows to load up a. With this DLL you can add all your resources to tar archives for example with 7-zip and then extract it when your game needs it. A PAK file is a type of archive that was used in Quake games to store data.

This DLL allows you to edit those files or even make and use your own in your game. Basically you can open an archive, add files, Extract files and re-write the archive.

Each file you add to the archive can have its own individual encryption password, but you can also encrypt the whole package with another password to add dual security.

This DLL converts an integer real values are rounded to a decimal, hexadecimal, octal or binary string. Uses Lawrence Phillips' Metaphone algorithm that should index words by their English pronunciation. It is supposedly more accurate then Soundex. With this DLL, you can allow users to drag files to the Game Maker window, and have it recognize the files being dropped.

A library to ease managing the content of ini and configuration files, it is a wrapper of RudeConfig. This DLL allows you to automatically minimize, maximize and restore the game window by just calling the corresponding DLL function. This DLL can evaluate expressions and also has better functions for converting strings to reals and reals to strings.

Direct access to game resources via GM's structures. AllocAsm allocates memory in your application and allows you to add assembler instructions into the allocated memory, execute them and store results in simple variables which you can use outside the DLL. Four string arguments not enough? Want to pass an argument that's not a double? GFFI might be what you've been looking for. Code highlighting box support for syntax styling, error indicators, code completion and call tips.

This DLL lets you display standard win32 font selection boxes and get detailed information on what the user has entered. This DLL allows you to change the text of the taskbar button of the game window and other taskbar related functions. Basically what it does is looks for a specified process either by its filename or window name and tells you if it's running or not.

Simulate Dll allows you to send key presses into other programs, send sentences into other programs, simulate a mouse press, mouse down, and mouse release. This will run dos commands like 'rename' or command line programs without opening up the commande line window.

It's a console built from DOS, which you can use to write text to, get text from, change title.. This DLL makes only one instance of a program.

So you can only run one and when you try to run another, it is closed already. This package is meant to bring 'retro' sound to your games. GMCap is an extension which allows you to record from any window, or the entire desktop, into an AVI file. GM Lighting Effects is an extension that lets you use complicated lighting effects easily with simple functions. I would love to help, but unfortunately I don't have much spare time. My FFB package is a developers tool kit and it will take several hours coding to hook up with your game the way you describe.

If you are interested in learning some coding, the documentation, example game and integration with other driving packages will help you. All the best, I hope your project goes well. Zaddo67 , Jul 14, Thanks for the quick reply, and for the saying the sim looks good! If you do have a couple of spare minutes, and please tell me if you don't! Would you be kind enough to tell me if the following is easy and perhaps a few pointers? When I press the M key I get the menu and all works ok.

What would a C script look like that just activates 'bumpy road'? In my head it is just a couple of lines of code, but I'm really, really not a programmer. Basically, all I'm after is when the player turns the ignition key in the car the wheel begins to rumble, I'm not fussed about anything more, that on it's own would be great!

Again, thanks for the reply already and I understand if you're busy, plus, thanks for writing the plugin in the first place. Cheers A. The best place to start would be to follow the steps on Page 4 of the instruction PDF under "Your own Game", This gives you the steps on how to integrate the package into your project. To see how to turn on and off effects. This is the code that is run to test effects from the test menu.

For example, the code for bumpy road is: Code CSharp :. Toggle ffRect [ p ] , bumpyRoad, "Bumpy Road" ;. PlayBumpyRoadEffect 50 ;. StopBumpyRoadEffect ;. Thank you, I'm sure it will, again, you're a star! Joined: Apr 27, Posts: Unfortunately, it appears that this code has depreciated. HI Huxley, I am sorry you having problems with my asset.

I tried the package I have linked in the the original post of this thread in 4. It must be an environmental problem. My thoughts are: - What OS are you using? I can't see why this would be missing, but double check component WheelMenu is on the camera. If there is an issue, it should send the message "Error instantiating WheelInput" to console. Do you see this message? I have try catch here, but I don't post any errors if they occur.

Try changing the code so that it outputs any errors to console, as per code below, changes are in the catch. My package uses DirextX 9. I have come across some systems where this needed to be installed. LoadSettings ;. Message ;. Last edited: Aug 9, Zaddo67 , Aug 9, This was entirely my fault.

I had placed the. Thanks for your quick support. HI Huxley. Thanks for posting all is ok. I am glad you got it working. Zaddo67 , Aug 14, Joined: Aug 21, Posts: 5. Hi Zaddo67, I am newbie in unity your toolkit is very great. I use it in my project and it working nicely KuraLemot , Aug 21, Zaddo67 , Aug 21, Last edited: Aug 22, You must log in or sign up to reply here.

Show Ignored Content. I then got back up on the Xbox, and i just didnt feel wha was needed to be fealt as a force coming against my hads once i turned my Wheel: a must have if you want to be smooth in the corners. I also noticed that the force feedback set the Wheel to the "forward"v poition once i pressed the Xbox button to see one of my mates messages. I was quite confused. Any suggestions? Link to post Share on other sites.

Posted April 11, I feel like its the opposite. I just switched to PC and tried to use my regular settings but i can hardly feel anything unlike on XB1 where it's perfect for me. Dangaming10 0 Posted April 11, Ok, here's the thing; I contacted Xbox Support, and they had their back-up team test this "theory", and their conclusion is that the Pc has updated drivers pushed every week, while the xbox might be behind sometimes.

I must wonder xHeis, have you uodated your wheel's driver? Remember, that on the pc, you need to update your driver manually, so you will need to go to the official website of the maker of your wheel Thrustmasters, Logitech or Fanatech.



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